gabriel1712 wrote:You should also consider the physical aspect as well. Try dampen your mesh, lower your cone, place a (or another) thin layer of rubber between the piezo and the cone, etc.
I was 12 minutes away from adding trimpots to nearly all units in my set... physical damping did the trick, fast, flexible and cheap.
jeffbeckib wrote:I don't know what it's supposed to do, but what it sounds like it's doing is keeping the velocity at 127 and reducing the volume of the sound. so I'm still maxing out on velocity with medium hits, but the volume level of it is squashed.
gastric wrote:First, let me temper all of my comments with a comment "I'm not expert". I know diddly about electronics other than what I've learned from this project. I don't know how to really play drums, I'm definitely not a drummer. I'm still learning as I go here like the majority of MD users.jeffbeckib wrote:Here is my understanding based on pure logic, that being said, I too am no expert, but here it goes:
Velocity is how hard you are striking the pad, based on that the sound engine takes that velocity value and determines which multisample to play. Example, a harder strike will trigger a sample of the drum struck harder, a soft strike will trigger a sample of the drum hit softer.
Correct. However, the VST not determining the sample to play based on you striking the pad. It's determining which sample to play based on the MIDI output of MD. Ideally they'd be the same.
[quote="jeffbeckib"Now, I don't know what the compression on MD is supposed to do
jeffbeckib wrote:Is there no resistor or component on the MD that I could replace that would fix this problem for me? After all if I'm gonna set my gain to ZERO on everything, then I would think cutting my velocity's in 1/2 across the board would still give me plenty of headroom to increase the gain accordingly.
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