Three zones for diy E cymbals
Posted: Tue Feb 12, 2013 11:43 pm
For quite some time I've been looking at how to get 3 zones on my A to E cymbals, specifically my ride. I only really need 1 zone for crashes (with choke, but not for a 2nd zone), but I think rides are a different story - I suppose it would depend on your playing style, but while i just tend to "crash" crashes, I like to make use of the versatility a ride can give you with its edge, bow and bell sounds. I daresay this is the case for many drummers and is illustrated by the fact that e.g. Addictive Drums only has one articulation for crashes (+ choke) and a wide range of them for the ride.
Ok, so we have the piezo/piezo/switch and the piezo/switch/switch approaches. My beef is with the switch part. Fitting a switch on top of an acoustic cymbal is quite tricky, ugly as hell and prone to failure after some time. Switches just for the purpose of choking are another matter and are easily done underneath the cymbal - you can hardly see them, they don't need to withstand constant beating and they don't need to be sensitive to light hits or anything else. I know MD can -in theory- do positional sensing on the ride input, but as far as I know, no one has managed to use it in practice. I gave it a go and it was just all over the place. I don't have the rectifier circuit but I have managed to *kind of* get positional sensing working on the snare input (it changes too suddenly from centre to rim but at least it's more or less on track). I may be wrong but my guess is that it's because this feature has been coded with mesh heads with centrally placed piezos in mind, and the vibration of cymbals is completely different. So, this got me thinking about how we could get 3 zones out of our DIY ride without messy, clunky switches on top. This design would lack a choke, but how many of us choke their ride? What follows may be a total load of nonsense, and if so I humbly apologise in advance for making you read through such a lengthy piece of BS... but anyway, here goes... *drumroll*...:
Would it not be possible to distinguish between edge, bow and bell using two piezos? I'll explain.
Piezo 1 is located near the edge and piezo 2 in, or close to, the bell. First we'd calibrate a midpoint; we strike the cymbal halfway between the bell and edge and tell the module: "this is the halfway point between both piezos: bow note". They don't have to receive an equal signal strength, because from this point on we'd be working with signal ratios. For the sake of simplicity, let's say the ratio at this midpoint is 1/1. This means that a strike with force 100 on piezo 1 also has a force of 100 on piezo 2. As we move towards the edge, a strike with force 100 on piezo 1 would have a force of, say, 70 on piezo 2, giving a ratio of 10/7, and so on. Moving from the midpoint towards the bell would have a similar effect, but with the ratios reversed. So, all we need are two ratio thresholds from which an edge or bell note are triggered, and the values in between that are for the bow note.
I don't know if this is doable at all firmware-wise, and maybe Dmitri has already considered and discarded it as a bird-brained idea, but anyhoo, there it is for your consideration...
Ok, so we have the piezo/piezo/switch and the piezo/switch/switch approaches. My beef is with the switch part. Fitting a switch on top of an acoustic cymbal is quite tricky, ugly as hell and prone to failure after some time. Switches just for the purpose of choking are another matter and are easily done underneath the cymbal - you can hardly see them, they don't need to withstand constant beating and they don't need to be sensitive to light hits or anything else. I know MD can -in theory- do positional sensing on the ride input, but as far as I know, no one has managed to use it in practice. I gave it a go and it was just all over the place. I don't have the rectifier circuit but I have managed to *kind of* get positional sensing working on the snare input (it changes too suddenly from centre to rim but at least it's more or less on track). I may be wrong but my guess is that it's because this feature has been coded with mesh heads with centrally placed piezos in mind, and the vibration of cymbals is completely different. So, this got me thinking about how we could get 3 zones out of our DIY ride without messy, clunky switches on top. This design would lack a choke, but how many of us choke their ride? What follows may be a total load of nonsense, and if so I humbly apologise in advance for making you read through such a lengthy piece of BS... but anyway, here goes... *drumroll*...:
Would it not be possible to distinguish between edge, bow and bell using two piezos? I'll explain.
Piezo 1 is located near the edge and piezo 2 in, or close to, the bell. First we'd calibrate a midpoint; we strike the cymbal halfway between the bell and edge and tell the module: "this is the halfway point between both piezos: bow note". They don't have to receive an equal signal strength, because from this point on we'd be working with signal ratios. For the sake of simplicity, let's say the ratio at this midpoint is 1/1. This means that a strike with force 100 on piezo 1 also has a force of 100 on piezo 2. As we move towards the edge, a strike with force 100 on piezo 1 would have a force of, say, 70 on piezo 2, giving a ratio of 10/7, and so on. Moving from the midpoint towards the bell would have a similar effect, but with the ratios reversed. So, all we need are two ratio thresholds from which an edge or bell note are triggered, and the values in between that are for the bow note.
I don't know if this is doable at all firmware-wise, and maybe Dmitri has already considered and discarded it as a bird-brained idea, but anyhoo, there it is for your consideration...