stefan1982 wrote:Perhaps I'm mistaken some things here, but what _exactly_ are we talking about when we speak of single zone, 2 zone and 3 zone cymbals?
1 zone: 1 piezo (Usage: crashes/splashes?);
2 zone: 2 piezo's (Usage: ???);
3 zone: 2 piezo's with a circuitry to separate the different zones (which I do not understand which one to use. Keith Raper?) (usage: Ride cymbal, triggering edge/bow/bell);
Anybody could elaborate?
1 zone: 1 piezo. Yes, crashes/splashes/hi hat; any cymbal you want really, where all you need/want is one sound.
2 zone: Can be 2 piezos or piezo/switch.
a) 2 piezos: one in the bell area and another close to the edge, for bell and bow/edge sounds (2 zones - normally rides). The main difficulty with this method is getting the module to know which area is struck, though it can be done easily enough by tweaking the module's parameters. The good thing about this is that it's easy to make (just stick 2 piezos under the cymbal), but you don't have the choke function. Another option is to isolate the bell piezo with one of the methods Privatex mentioned.
b) Piezo/switch (switch on top of outer rim): The piezo goes under the bow area and then there is a switch on the outer rim. A bow strike triggers the bow area and when you strike the switch on the edge, it triggers an edge sound, taking the velocity information from the piezo. If you hold the edge of the cymbal, closing the switch, you get a cymbal choke. Usage: usually crashes/hi hat. Downside: Homemade switches are hard to make and tend to have reliability issues over time - they have to withstand constant beating. They also look messy as they go on top of the cymbal. Pros: perfect zone separation.
c) Piezo/switch (switch under the outer rim): As in the previous example, only the edge switch goes underneath the outer rim. In this case you only have the bow sound and the switch is just used for choking. Usage: crashes/splashes. Pros: easy to make, reliable over time - the switch doesn't take a bashing. Cons: No edge zone, though some VSTs like Addictive Drums don't support it anyway, so not really a con.
3 zone: Normally 1 piezo and 2 switches. Like before, the piezo goes under the bow area, then there's an edge switch on the outer edge (as described in b) above) and another switch on the bell area. The bell switch has *I think* a 10k resistor wired in series, going to the same input as the edge switch so the module knows which switch was hit. Known as the "Yamaha-style 3-zone cymbal", you get 3 zones: bell, bow and edge + choke (by grabbing the edge switch). If making an edge switch is tricky, making a bell one is even trickier. People have been known to build such cymbals but I don't know how they held out over time. Usage: ride cymbals, hi hats, any cymbal where the VST supports 3 zones for a single cymbal.
Another way to make a 3-zone would be with 2 piezos and 1 switch, but would use two stereo inputs on your module. You stick one piezo under the bell (or use Privatex's method); another piezo under the bow and an edge switch. You wire bow piezo/edge switch to one input and bow piezo/bell pìezo to another input. Use same note/parameters for the bow piezo in both inputs, and configure one as a dual piezo/switch input and the other as a dual piezo input. I haven't tried it but I reckon it should work.
Oh, and I'd forget about the Keith Raper circuit - it's been tried but the results were always unreliable.
I'm sure there are more options but I hope this more or less explains the most widespread options used. Have a look at the DIY section at the Vdrums forum for DIY switch designs. I'd first look at what VST you're going to use and see how many zones it supports for each cymbal, and then decide what types of cymbals you want. There's no point in making a 3-zone crash if you're using Addictive Drums, because it doesn't support it (though it does for rides and hi hats). Or maybe your VST does support 3-zone crashes but when drumming you never use the bell - so maybe it's not worth the hassle to make a bell switch or whatever. Best of luck anyway whatever path you choose! And sorry for the lengthy post...
If it ain't broken... fix it until it is.