Megadrum + Guitar Hero World tour

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Re: Megadrum + Guitar Hero World tour

Postby der Papst » Mon Aug 31, 2009 12:08 am

Rubis wrote:The game can distinguish between them, even if they both work for the lane they are in. For fills and freestyle mode, the cymbals sound like cymbals and the drums sound like toms.

How does Guitar Hero World Tour reacts to this set?

And how is the gameplay with it?
Does it matter if you hit the yellow drum pad or cymbal when you get a yellow note on the lane?

And don't forget to handle some midi-notes as equal, for example:
Snare Rimshot and Snare, Hihat and Hihat chick, the 3 different zones of ride-cymbals,...

Do you publish the result of this project as open Source?
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Re: Megadrum + Guitar Hero World tour

Postby Rubis » Mon Aug 31, 2009 4:16 am

der Papst wrote:
Rubis wrote:The game can distinguish between them, even if they both work for the lane they are in. For fills and freestyle mode, the cymbals sound like cymbals and the drums sound like toms.

How does Guitar Hero World Tour reacts to this set?

And how is the gameplay with it?
Does it matter if you hit the yellow drum pad or cymbal when you get a yellow note on the lane?


GHWT treats cymbals and drums as if they are the same pad. It will play drum sounds no matter which you hit.

Rock Band 2 can tell the difference, but does not provide any additional lanes. If a yellow note is coming, you can hit either the yellow pad or the yellow cymbal, but a different sound will play depending on which one you hit. It only really makes a big difference in the fills and in freestyle mode.
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Re: Megadrum + Guitar Hero World tour

Postby speterman » Mon Aug 31, 2009 6:56 am

der Papst wrote:And don't forget to handle some midi-notes as equal, for example:
Snare Rimshot and Snare, Hihat and Hihat chick, the 3 different zones of ride-cymbals,...


My intencion is to use the 256 byte eeprom of the pic to save a mapping of MIDI NOTE -> GH/RB lane, with programmable notes for each lane.

der Papst wrote:Do you publish the result of this project as open Source?


Of course, I don´t know if you prefer using a svn repository or simply posting here as attachment. At the moment, the code is a little dirty so I prefer waiting to have a usable firmware and then post it.
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Re: Megadrum + Guitar Hero World tour

Postby der Papst » Mon Aug 31, 2009 11:06 am

A complicated development system for this tiny project is like hunting a fly with a nuclear warhead ;)

I think this thread is enough if you maintain the code and the other developers post there modifications here.
Even the Linux-kernel is developed in that way, a group of developers who get all the modifications (or even suggestions) done by other developers
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Re: Megadrum + Guitar Hero World tour

Postby speterman » Mon Aug 31, 2009 7:35 pm

I have a "little big issue":

When I connect this stuff to Windows it works like a charm but when connecting to PS3 it does negotiate but doesn´t work as a gamepad & GH metallica doesn´t work with it.

I´m pretty sure that PS3 is sending a "negotiation report" to the pic, but I don´t know how to respond to this ( I suppose that PS3 tries to send to the pic what gamepad id must use, for example, for switching on the led indicator of the gamepad or how knows.)

If you can help me searching some info about PS3 hid gamepad protocol, please, do it!

here I found something interesting for our needs, but there is no source code posted. I have writen to the author and I´m waitting a response. the url is http://infnorm.googlepages.com
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Re: Megadrum + Guitar Hero World tour

Postby Rubis » Mon Aug 31, 2009 8:12 pm

I found that same url, and thought it might be what we needed, but I couldn't find any code either. At least if we ever want to use this thing as a guitar it has the reports already laid out for us.

Here is one I found. http://forums.penny-arcade.com/showthread.php?t=78518
And here is a page where he is trying to emulate a Harmonix (Rock Band) drum kit!!! http://forums.penny-arcade.com/showpost ... stcount=24

It seems that it has to tell the PS3 that it has certain buttons and have the same VID, PID, and product string as the original kit.
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Re: Megadrum + Guitar Hero World tour

Postby elrules » Mon Aug 31, 2009 9:40 pm

And what about the PS2 kit and games? Will it be different than the PS3 one? Personally, I don´t have the money and will to buy a PS3 so I have lived a lot of years with my beloved PS2 and have all the GH and RB games for that platform. 8-) I have 2 guitars and a mic, the only thing left is my megadrum kit for having hours of fun with my flatmates ;)

What do you say about the PS2 kit? Isn´t it easier to start converting the kit for the ps2 games? Or is the official drumkit the same for ps2 and ps3 games?

Keep the good work!
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Re: Megadrum + Guitar Hero World tour

Postby speterman » Mon Aug 31, 2009 10:23 pm

Rubis wrote:It seems that it has to tell the PS3 that it has certain buttons and have the same VID, PID, and product string as the original kit.

I have check that all descriptors & hid report (this tells the number of buttons, axis, etc) are the same, the default payload too (27 bytes). I have 3 buttons for testing, one sets the button 13 (PS), other the start and another the green pad. In windows I can see how pushing buttons tiggers the gamepad buttons.

Searching I have found a propietary device that, with a little hacking appears to work in PS3 (testet the PS button) and..is an midi-to-GH/RB interface! but it costs about 120€. I suspected that this adaptor had a PIC inside because they used the microchip hid bootloader as firmware updater! so.. simply with WinPIC I have program my PIC with this firmware and...olé, it works.

So now I know that it is possible, so...I only need time, time and more time!

About the ps2, I have a PS2 and the games but I only have the guitar and I think that the PS3 drumkits doesn´t work with PS2. Maybe if we reach the PS3 interface, then we can try the PS2 adaptation.
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Re: Megadrum + Guitar Hero World tour

Postby Rubis » Mon Aug 31, 2009 10:26 pm

The PS3 drums should work on the PS2.
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Re: Megadrum + Guitar Hero World tour

Postby elrules » Tue Sep 01, 2009 10:41 am

What I am referring to is that if the PS2 kit does not need to send authentication stuff to the PS2 it is better to start testing the PS2 to actually know if everything works and the only thing left is that first communicacion for the PS3. But I don't know the differences between the PS2 and PS3 kits, if there are any
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