wrong sound on first hit

Discussions related to MegaDrum Hardware

wrong sound on first hit

Postby lazyStudent » Sun Apr 14, 2013 8:39 am

hi, I got a not problem that only sometimes apiers. Yesterday i spent the whole day to config a rebuild my meshhead drums. I did a quite good set and everything worked fine. Today I started everything again and set the config from yesterday. When i hit the snare once and on a second hit a dom, i get 2 snare sounds and if i hit a cimbal now i get the sound of the dom i hit before. It seems very strange to me and i have no idea what went wrong. The only thing i coud recognize ist that the "note off" signal is sent very late. Dose anybody has a idea what went wrong?
lazyStudent
 
Posts: 6
Joined: Tue Jan 22, 2013 6:00 pm

Re: wrong sound on first hit

Postby dmitri » Sun Apr 14, 2013 12:08 pm

1. What is the firmware version?
2. What is the MCU type?
3. Post your config here.
dmitri
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Posts: 8709
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Re: wrong sound on first hit

Postby lazyStudent » Mon Apr 15, 2013 8:23 pm

FW version: 20110910

Code: Select all
# MegaDrum config

# Global Misc settings
global_misc.lcd_contrast = 50
global_misc.inputs_count = 18

#Misc settings
# I tried different misc.note_off setting
misc.note_off = 20
misc.latency = 40
misc.pressroll = 0
misc.octave_shift = 2
misc.all_gains_low = false
misc.big_vu_meter = false
misc.big_vu_split = false
misc.quick_access = false
misc.alt_false_tr_supp = false
misc.inputs_priority = false
misc.midi_thru = false
misc.custom_names_en = false
misc.send_triggered_in = false

#Pedal settings
pedal.type = true
pedal.autoLevels = false
pedal.altIn = false
pedal.reverseLevels = false
pedal.curve = 0
pedal.chickDelay = 8
pedal.cc = 1
pedal.ccRdcLvl = 1
pedal.lowLevel = 46
pedal.highLevel = 90
pedal.openLevel = 90
pedal.closedLevel = 46
pedal.shortThres = 0
pedal.longThres = 0
pedal.hhInput = 2
pedal.softChicks = false
pedal.semiOpenLevel = 65
pedal.halfOpenLevel = 60
pedal.bowSemiOpenNote = 42
pedal.edgeSemiOpenNote = 42
pedal.bellSemiOpenNote = 42
pedal.bowHalfOpenNote = 42
pedal.edgeHalfOpenNote = 42
pedal.bellHalfOpenNote = 42
pedal.bowSemiClosedNote = 41
pedal.edgeSemiClosedNote = 41
pedal.bellSemiClosedNote = 41
pedal.bowClosedNote = 41
pedal.edgeClosedNote = 41
pedal.bellClosedNote = 41
pedal.chickNote = 41
pedal.splashNote = 42

#Input 3 settings
input[3].note = 43
input[3].channel = 9
input[3].curve = 1
input[3].threshold = 30
input[3].retrigger = 10
input[3].levelMax = 1023
input[3].minScan = 20
input[3].type = false
input[3].autoLevel = false
input[3].dual = false
input[3].threeWay = false
input[3].function = 0
input[3].gain = 0
input[3].xtalkLevel = 0
input[3].xtalkGroup = 0
input[3].dynTime = 9
input[3].dynLevel = 11
input[3].compression = 0
input[3].shift = 0
input[3].name = 0
input[3].altNote = 43
input[3].pressrollNote = 43
input[3].altNote_linked = false
input[3].pressrollNote_linked = false

#Input 3 positional settings
pos[3].level = 0
pos[3].low = 5
pos[3].high = 15

#Third zone for intputs 2 and 3 settings
pad3d_zone[2+3].note = 0
pad3d_zone[2+3].threshold = 30
pad3d_zone[2+3].altNote = 0
pad3d_zone[2+3].pressrollNo
#Input 1 settings
input[1].note = 0
input[1].channel = 9
input[1].curve = 0
input[1].threshold = 30
input[1].retrigger = 10
input[1].levelMax = 64
input[1].minScan = 20
input[1].type = false
input[1].autoLevel = true
input[1].dual = false
input[1].threeWay = false
input[1].function = 0
input[1].gain = 0
input[1].xtalkLevel = 3
input[1].xtalkGroup = 0
input[1].dynTime = 3
input[1].dynLevel = 4
input[1].compression = 0
input[1].shift = 0
input[1].name = 0
input[1].altNote = 0
input[1].pressrollNote = 0
input[1].altNote_linked = false
input[1].pressrollNote_linked = false

#Input 1 positional settings
pos[1].level = 0
pos[1].low = 5
pos[1].high = 15
te = 0
pad3d_zone[2+3].dampenedNote = 0
pad3d_zone[2+3].altNote_linked = false
pad3d_zone[2+3].pressrollNote_linked = false

#Input 4 settings
input[4].note = 37
input[4].channel = 9
input[4].curve = 0
input[4].threshold = 40
input[4].retrigger = 11
input[4].levelMax = 500
input[4].minScan = 40
input[4].type = false
input[4].autoLevel = true
input[4].dual = false
input[4].threeWay = false
input[4].function = 0
input[4].gain = 0
input[4].xtalkLevel = 0
#Input 1 settings
input[1].note = 0
input[1].channel = 9
input[1].curve = 0
input[1].threshold = 30
input[1].retrigger = 10
input[1].levelMax = 64
input[1].minScan = 20
input[1].type = false
input[1].autoLevel = true
input[1].dual = false
input[1].threeWay = false
input[1].function = 0
input[1].gain = 0
input[1].xtalkLevel = 3
input[1].xtalkGroup = 0
input[1].dynTime = 3
input[1].dynLevel = 4
input[1].compression = 0
input[1].shift = 0
input[1].name = 0
input[1].altNote = 0
input[1].pressrollNote = 0
input[1].altNote_linked = false
input[1].pressrollNote_linked = false

#Input 1 positional settings
pos[1].level = 0
pos[1].low = 5
pos[1].high = 15

input[4].xtalkGroup = 0
input[4].dynTime = 15
input[4].dynLevel = 13
input[4].compression = 5
input[4].shift = 0
input[4].name = 0
input[4].altNote = 37
input[4].pressrollNote = 37
input[4].altNote_linked = false
input[4].pressrollNote_linked = false

#Input 4 positional settings
pos[4].level = 0
pos[4].low = 5
pos[4].high = 15

#Third zone for intputs 4 and 5 settings
pad3d_zone[4+5].note = 0
pad3d_zone[4+5].threshold = 30
pad3d_zone[4+5].altNote = 0
pad3d_zone[4+5].pressrollNote = 0
pad3d_zone[4+5].dampenedNote = 0
pad3d_zone[4+5].altNote_linked = false
pad3d_zone[4+5].pressrollNote_linked = false

#Input 10 settings
input[10].note = 40
input[10].channel = 9
input[10].curve = 1
input[10].threshold = 30
input[10].retrigger = 10
input[10].levelMax = 611
input[10].minScan = 50
input[10].type = false
input[10].autoLevel = false
input[10].dual = false
input[10].threeWay = false
input[10].function = 0
input[10].gain = 0
input[10].xtalkLevel = 0
input[10].xtalkGroup = 0
input[10].dynTime = 15
input[10].dynLevel = 10
input[10].compression = 2
input[10].shift = 0
input[10].name = 0
input[10].altNote = 40
input[10].pressrollNote = 40
input[10].altNote_linked = false
input[10].pressrollNote_linked = false

#Input 10 positional settings
pos[10].level = 0
pos[10].low = 5
pos[10].high = 15

#Input 1 settings
input[1].note = 0
input[1].channel = 9
input[1].curve = 0
input[1].threshold = 30
input[1].retrigger = 10
input[1].levelMax = 64
input[1].minScan = 20
input[1].type = false
input[1].autoLevel = true
input[1].dual = false
input[1].threeWay = false
input[1].function = 0
input[1].gain = 0
input[1].xtalkLevel = 3
input[1].xtalkGroup = 0
input[1].dynTime = 3
input[1].dynLevel = 4
input[1].compression = 0
input[1].shift = 0
input[1].name = 0
input[1].altNote = 0
input[1].pressrollNote = 0
input[1].altNote_linked = false
input[1].pressrollNote_linked = false

#Input 1 positional settings
pos[1].level = 0
pos[1].low = 5
pos[1].high = 15

#Input 12 settings
input[12].note = 38
input[12].channel = 9
input[12].curve = 0
input[12].threshold = 30
input[12].retrigger = 10
input[12].levelMax = 250
input[12].minScan = 60
input[12].type = false
input[12].autoLevel = false
input[12].dual = false
input[12].threeWay = false
input[12].function = 0
input[12].gain = 6
input[12].xtalkLevel = 0
input[12].xtalkGroup = 0
input[12].dynTime = 15
input[12].dynLevel = 10
input[12].compression = 3
input[12].shift = 0
input[12].name = 0
input[12].altNote = 38
input[12].pressrollNote = 38
input[12].altNote_linked = false
input[12].pressrollNote_linked = false

#Input 12 positional settings
pos[12].level = 0
pos[12].low = 5
pos[12].high = 20


#Input 14 settings
input[14].note = 38
input[14].channel = 9
input[14].curve = 1
input[14].threshold = 46
input[14].retrigger = 12
input[14].levelMax = 611
input[14].minScan = 40
input[14].type = false
input[14].autoLevel = true
input[14].dual = false
input[14].threeWay = false
input[14].function = 0
input[14].gain = 0
input[14].xtalkLevel = 0
input[14].xtalkGroup = 0
input[14].dynTime = 6
input[14].dynLevel = 15
input[14].compression = 0
input[14].shift = 0
input[14].name = 0
input[14].altNote = 38
input[14].pressrollNote = 38
input[14].altNote_linked = false
input[14].pressrollNote_linked = false



i deleted al disabled inputs
lazyStudent
 
Posts: 6
Joined: Tue Jan 22, 2013 6:00 pm

Re: wrong sound on first hit

Postby dmitri » Mon Apr 15, 2013 8:26 pm

MDM must be used only with latest firmware version. Load the latest firmware version first and then reproduce the problem.
dmitri
Site Admin
 
Posts: 8709
Joined: Fri Aug 03, 2007 8:05 pm

Re: wrong sound on first hit

Postby lazyStudent » Mon Apr 15, 2013 9:47 pm

i tried some things again, and came accross the reason of the problem. when I disable the hihatcontroller it works, but i stilld ont know why.
lazyStudent
 
Posts: 6
Joined: Tue Jan 22, 2013 6:00 pm


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