New false triggering suppression to test.

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Re: New false triggering suppression to test.

Postby ignotus » Wed Apr 20, 2016 9:36 am

Hmm, misses more hits than the previous one, and rim still won't work.
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Re: New false triggering suppression to test.

Postby dmitri » Wed Apr 20, 2016 10:05 am

There is definitely some difference between mine test and yours. In my tests with Pintech 10" mesh snare the rim works fine. This is a screenshot from yesterday:
Screen Shot 2016-04-20 at 11.03.53.png
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Re: New false triggering suppression to test.

Postby ignotus » Wed Apr 20, 2016 10:21 am

Here are my settings. As soon as I change AltFalseTrSupp to 'yes', the rim stops working; I change it back to 'no' and it's back.
settings.png
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Re: New false triggering suppression to test.

Postby dmitri » Wed Apr 20, 2016 10:46 am

Can you please change the following:
1. Disable Inputs Priority. I don't think it does any good on STM32.
2. Although I think it should not make a difference (unless I programmed a bug), put both Head and Rim in the same XTalk Group with XTalk Level 4 on both.
3. Set Retrigger to 1, DynLevel to 1 and DynTime to 4 on both Head and Rim.
4. Set MinScan on Rim equal to MinScan on Head
5. Set MidPoint Width to 0
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Re: New false triggering suppression to test.

Postby ignotus » Wed Apr 20, 2016 11:04 am

Ok, the rim is back, but triggering on the head is considerably worse than with yesterday's firmware...
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Re: New false triggering suppression to test.

Postby dmitri » Wed Apr 20, 2016 11:09 am

Can you do a fast roll (or whatever you do which you think is bad) then make a screenshot of a MIDI Log hit bars and show on the screenshot where you think hits are missed or double triggered?
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Re: New false triggering suppression to test.

Postby dmitri » Wed Apr 20, 2016 11:09 am

And also, which setting makes rim to stop working?
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Re: New false triggering suppression to test.

Postby ignotus » Wed Apr 20, 2016 11:26 am

Here's a continuous roll - there are hits missed right throughout it. The rim behaviour is very strange. Sometimes it doesn't take any changes to settings to make it stop working - just scrolling through the menu will make it stop, and then after some more scrolling it might start again, so I can't pinpoint what setting is making it misbehave.
roll.png
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Re: New false triggering suppression to test.

Postby dmitri » Wed Apr 20, 2016 12:01 pm

Were you doing ~10 hits per second or ~20 hits per second?
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Re: New false triggering suppression to test.

Postby ignotus » Wed Apr 20, 2016 12:26 pm

I'd say around 20
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