dmitri wrote:If signals varies considerably for the same hit strength in all hit strength ranges then nothing can fix it - the signal is too bad. You can only improve it with Curves for some hit strength ranges for the cost of of other hit strength ranges.
(the problems in the MIDI velocity range 40-100 could be solved by curves, this is working fine now)
Concering my previous post:
Sorry I think you misunderstod me.. It's not about the same hit strength and variing velocities, it's about getting to the top of MIDI velocity 127 too fast.
Medium strong hit --> MIDI Velocity 127
Very strong hit --> MIDI velocity 127
--> Increasing High-Level
Medium strong hit --> MIDI Velocity 115
Very strong hit --> MIDI Velocity 115
(115 is jus t aexample, depends on how high I go with highlevel)
--> high-level increasing isn't the solution, megadrum just can't recognize a signal-difference in medium strong vs. very strong hits.
Since the Drum-Tec Pro Snare is about 500 €, i couldn't bevlieve its triggering is so shabby...
The triggering is very similar to roland pads so I made a experiment:
Drum-Tec Pro Snare
--> Insert Cable (splits the two signals of the 3-pole cable in two 2-pole cables)
--> Old Mixer that was lying aroung
--> Head-Signal to Channel 1, Rim-Signal to Channel 2
--> Decrease the output of the head signal with the channel fader (which is technically a poti?)
--> Route the tweo signals to the Output of the mixer (seperately)
--> Insert Cable (takes the two output channels of the mixer and combines them to one 3-pole cable)
--> MegaDrum
What can i say: It works perfect!!
Dynamics are great and Megadrum now can handle to seperate velocities of medium strong and very strong hits (high level had to be decreased)
... are there any electrical concerns regarding this routing? - not a pro in this area
Thanks again for your help dmitri and ignotus!!