Enhancing false trigger detection on hard hits and rimshots

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Re: Enhancing false trigger detection on hard hits and rimsh

Postby airflamesred » Fri Feb 08, 2019 6:48 pm

Can you post some settings Daniele?

koby drums - Triggera krigg/Bix - megadrum - Kontakt........... Samples from all and sundry.
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Re: Enhancing false trigger detection on hard hits and rimsh

Postby daniele99 » Thu Feb 14, 2019 1:04 am

I'm uploading a video on yt: https://youtu.be/FoTquzFtt0o

Notice that i didn't have that issue before with an older firmware-
When it happens no activity from the led too
My snare has a voltage divider and no rectifier, it sends positive first half

My settings are:

Positional lvl: 2 Low: 7 Hi:11

Snare H: Snare R:
Th: 7 9
Hi lvl: 1020 520
retrigger: 6 11
dynlvl: 8 8
dyntime: 16/24 20
minscan: 30 24
curve: log2C log2C

Third zone:
dualmidpoint: 4
dualmidwidth: 9

All other gains, comps and lvlshift are: 0
Crosstalk disabled, all 0
Daniele99
DIY edrum kit, Yamaha PCY135, PCY155, Millenium/Alesis 1zone cymbals,Roland FD-8,Roland SPD-S
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Re: Enhancing false trigger detection on hard hits and rimsh

Postby daniele99 » Fri Feb 15, 2019 11:33 am

There should be something strange in my snare circuit, cause when i touch and slightly move the resistor it seems the problem disappear...some more tweaking and i'll back. I don't know what type of relationship could it have with this issue but let's try. Thank you by now.
Daniele99
DIY edrum kit, Yamaha PCY135, PCY155, Millenium/Alesis 1zone cymbals,Roland FD-8,Roland SPD-S
daniele99
 
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Joined: Wed Jan 19, 2011 4:35 pm

Re: Enhancing false trigger detection on hard hits and rimsh

Postby maru_engineering » Wed May 15, 2019 10:51 am

Hi Danielle99

Did you find out the fix? I'm experiencing exactly the same behavior: after a strong rim hit sometimes (especialy if the immdediate next shot is low strenght head) the head seems to be suppressed until it gets a good wack...

To put it in a completely un-enginner language, it feels like the strong rim hit is sometimes "clogging" the head channel - that is until it gets unclogged by a strong head hit.... :roll:
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