elrules wrote:Curves in drummaps???? Weren't we talking about including Channels into drummaps?
dmitri wrote:elrules wrote:Curves in drummaps???? Weren't we talking about including Channels into drummaps?
MCU have very limited memory resources. Wherever possible I pack data. From the beginning a MIDI channel number, 4 bits, was packed with a Curve number, 4 bits, into a single byte. Hence if I move MIDI channel numbers I move Curve numbers. Do you think I should revert?
dmitri wrote:dmitri wrote:elrules wrote:Curves in drummaps???? Weren't we talking about including Channels into drummaps?
MCU have very limited memory resources. Wherever possible I pack data. From the beginning a MIDI channel number, 4 bits, was packed with a Curve number, 4 bits, into a single byte. Hence if I move MIDI channel numbers I move Curve numbers. Do you think I should revert?
dmitri wrote:Or, I can make it to ignore Channels numbers when loading drum maps on it's own, i.e. when not loading with a Config.
el-dr wrote:dmitri wrote:Or, I can make it to ignore Channels numbers when loading drum maps on it's own, i.e. when not loading with a Config.
Does this mean that if you ignore the Channel settings when loading a DrumMap, only the Note Numbers and Curves would change? This wouldn't make any sense to me.
dmitri wrote:Or, I can make it to ignore Curves when loading drum maps on it's own, i.e. when not loading with a Config.
Rubis wrote:EDIT: Just had a thought, is it possible to send a message to tell it to load a part of a map or config, but not the whole thing? Maybe just a curve from config/map 2 or a midi channel on map 3?
dmitri wrote:Rubis wrote:EDIT: Just had a thought, is it possible to send a message to tell it to load a part of a map or config, but not the whole thing? Maybe just a curve from config/map 2 or a midi channel on map 3?
Hm, interesting. Anyone else thinks so?
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